All work

Founding Designer · 2018–2024

I design platforms that keep learners coming back

Life Lessons is an online education platform for therapists and counselors. It produces expert-led video courses and bundles — accredited for Continuing Medical Education (CME) — for professionals.

Life Lessons platform
Life Lessons platform
Life Lessons platform

When I joined in 2018 as the first designer, the company relied on a fragmented set of third-party vendors handling its shopfront, checkout, and media player. In collaboration with an engineer, we rebuilt all three from scratch and integrated them into a single platform and learning experience. When the growth metrics pointed beyond design, I transitioned into data analysis to inform product strategy for what came next.

What I was working with

Starting from scratch sounds like freedom. In practice, it means every decision is load-bearing. I had no design system, no established patterns, little research budget — just close collaboration with the founders and an engineer, and a product that needed to earn trust from professional healthcare educators who were not, for the most part, digital natives.

6.5× more customers acquired in the years after the platform relaunch

Customers nearly 3× more likely to return within their first year — repeat rate up from ~9% to ~27%

Revenue from returning customers grew from 3% to 40% — the business shifted from almost entirely acquisition-driven to nearly half its revenue coming from repeat purchases

What I built

Shopfront & Checkout

Starting from sparse course pages and a rough third-party checkout, I built a full purchase experience from scratch: video teasers, testimonials, structured course content, and trust signals calibrated for therapists and counselors. Moving checkout in-house unlocked bundle mechanics and upselling that weren't structurally possible before — and that packaging shift turned out to drive the repeat purchase numbers more than any individual design decision.

Course Player & Learning Platform

The most consequential rebuild. Our assumption was linear: therapists would move chapter by chapter. Usage data showed something different — they hopped between topics, cross-referencing rather than progressing. The solution was tabbed chapter navigation with nested video lists: spatial orientation in a non-linear journey, without a wall of content up front. Around this we built the full learning environment: bookmarks, progress tracking, and a CME accreditation journey including an online quiz meeting the requirements of the relevant regulatory body. The learning experience became a retention argument in itself — frequently cited by returning customers as a reason to buy again, the kind of signal that doesn't show up in numbers but quietly shapes them.

Life Lessons platform

How I brought data into it

Six years in, design was no longer the most pressing bottleneck. The platform was solid. What the business needed was clarity on what was actually driving growth — and what wasn't.

I developed KPIs from sales data and platform telemetry, and built a dashboard that gave the founders visibility for both day-to-day and strategic decisions: which products retained customers, which didn't, where the drop-offs were. The findings shaped the strategy that followed.

6.5× more customers acquired. Repeat rate nearly tripling. Returning customers going from 3% to 40% of revenue. Design had built the conditions. Data analysis was how we figured out what to do next.

Details

Designing for Non-Digital Natives
Life Lessons users included therapists in their 50s and 60s who hadn't grown up with digital products. This shaped every design decision: clear affordances over clever patterns, explicit guidance over assumed literacy, generous white space and readable typography over information density. We worked from founder instinct and hands-on sessions with early customers rather than a formal research budget — which taught me to extract signal from limited resources and prioritize ruthlessly.
The Course Player Problem
The third-party player we replaced was functional but minimal — just a video. What we needed was a learning environment: bookmarks, timestamped annotations, progress indication, chapter navigation. The hardest design problem was the navigation itself. Our mental model said: linear progression, chapter by chapter. User behavior said: non-linear exploration, topic by topic. The solution — tabbed chapters with nested video lists — gave users the ability to navigate freely while maintaining a sense of place and progress. It's a small interaction but it's the one I'm most proud of, because it came from watching real users, not from intuition.
Lessons for Next Time
If I were founding designer at Life Lessons today, I would introduce a proper design system in the first six months. Without a design system in place, we introduced inconsistencies that compounded over time — decisions that a component library would have made automatic, and that cost us time we could have spent on higher-order problems. The meta-lesson: the earlier you invest in systematic design infrastructure, the faster you can move on the things that actually matter.